{"version":"1.0","provider_name":"Sydologie","provider_url":"https:\/\/sydo.fr\/sydologie","author_name":"Clarence Thiery","author_url":"https:\/\/sydo.fr\/sydologie\/author\/clarence\/","title":"La \u00ab gamification \u00bb \u00e0 l\u2019\u00e9cole : une exp\u00e9rience \u00e0 suivre - Sydologie","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"EMczherRPs\"><a href=\"https:\/\/sydo.fr\/sydologie\/2013\/09\/la-gamification-a-lecole-une-experience-a-suivre\/\">La \u00ab gamification \u00bb \u00e0 l\u2019\u00e9cole : une exp\u00e9rience \u00e0 suivre<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/sydo.fr\/sydologie\/2013\/09\/la-gamification-a-lecole-une-experience-a-suivre\/embed\/#?secret=EMczherRPs\" width=\"600\" height=\"338\" title=\"\u00ab\u00a0La \u00ab gamification \u00bb \u00e0 l\u2019\u00e9cole : une exp\u00e9rience \u00e0 suivre\u00a0\u00bb &#8212; Sydologie\" data-secret=\"EMczherRPs\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/sydo.fr\/sydologie\/wp-includes\/js\/wp-embed.min.js\n<\/script>\n","thumbnail_url":"https:\/\/i0.wp.com\/sydo.fr\/sydologie\/wp-content\/uploads\/2013\/09\/badges.jpg?fit=600%2C330&ssl=1","thumbnail_width":600,"thumbnail_height":330,"description":"\u00ab\u00a0Les jeux sont le m\u00e9dia de pr\u00e9dilection de cette g\u00e9n\u00e9ration \u2014 pas la radio, les films ou la t\u00e9l\u00e9, mais les jeux\u00a0\u00bb. \u00ab\u00a0L&rsquo;\u00e9cole est un jeu, il est juste mal con\u00e7u\u00a0\u00bb. Partant de ce double postulat, Seann Dikkers \u2013 professeur assistant en technologies \u00e9ducatives \u00e0 l\u2019universit\u00e9 de l\u2019Ohio et fondateur de la soci\u00e9t\u00e9 Gaming Matter... Voir l'article"}